Archive for the ‘ Flex ’ Category

Actionscript PasswordUtil

Hi folks,

since so many people liked the CookieUtil, I will give away one of my other utils I have – a PasswordUtil. Many of you that are developing web applications with flex, or other actionscript 3 techniques, might have been in a situation where you needed to offer your users a solution to register up for a service. But what if you wanted to give your users the possibility to let you generate a password for them – solution is easy use PasswordUtil.

It allows you to generate random passwords in actionscript 3 of any length with just one single line of code. Just give a length and the chars that should be used. The class has predefined constants that you can use for the charset.

It comes with pre selected alphabets for the different chars you might want to use for your passwords, but you can extend it with any chars you like – change some lines and you can use it in russian or any other language.

Using it is easy:

var myPassword:String = PasswordUtil.generateRandomString( 32 , PasswordUtil.LETTERS);
trace(myPassword);

Just combine that with a button and a textinput field and voil√° – there you go. The package contains a sample flex project that shows what you can do with it. It can also be used to generate a random integer of a specified length.

The scripts is public domain on a use it for whatever you like license, just like the CookieUtil.

http://depositfiles.com/files/yovo8uu4n

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Actionscript Cookie Util

Hi folks,

a lot of time has gone by since my last post, I’m quite busy at the moment. But this didn’t stop me from setting up this post. I have written a small utility class which I think some of you really would like to use. It is a small class that makes it possible to set Cookies via Actionscript without adding anything to the HTML Wrapper, all the code will be injected at runtime.

I have packaged the whole thing as a ready to use flex project but feel free to use it in any other Actionscript 3 environment (Flash or pure AS3). You can grab the files here http://depositfiles.com/files/ry60vxfh8

The Util comes with methods for setting, getting and removing cookies – as mentioned before you do not have to change a single line in your wrapper, just import the class and start setting cookies from flash or flex. I have made this util because of some concerns using Flash Cookies (Shared Objects) with Internet Explorer 6 – now i do not use Shared Objects anymore if I do not really need them. I really do not know why this doesn’t come with any of the Adobe utils.

To use the util, download the file and put the de/aggro/utils/CookieUtil into your source folder, then try the following:

import de.aggro.utils.CookieUtil;
//Set a cookie named mycookie with a value of mycookie value with a time to live of 30 days
CookieUtil.setCookie("mycookie", "mycookie value", 30);
//Get that cookie and trace its value
trace(CookieUtil.getCookie("mycookie"));
//Delete the cookie from the users computer
CookieUtil.deleteCookie("mycookie");

Feel free to use the util for any commercial, private or educational purposes and drop me a comment if you like it.

Edit:

Wow, I can’t believe how many people claim this as their own code – I’m not complaining but just renaming or removing the package name isn’t enough for a cheap copy ūüôā Here are some examples (my js functions name starts with ‘snw_’ – this is our shirtnetwork prefix so this is quite funny to see):

http://code.google.com/p/goodboyxmeangirl/source/browse/trunk/railk/as3/utils/CookieUtil.as (he dropped a comment, so everything fine here now)

http://workingsoftwaresolutions.blogspot.com/2010/01/cookie-setting-in-flex-actionscript.html (added link to this post, changed package name – no problem)

http://www.imemment.com/post/86.html

And here is one I like, he links to this post and he didn’t rename the package to claim it as his own (at least i think that):

http://blog.jidolstar.com/454?t=c&i=0

Guys if you take the util this is fine, but if you just rename the package and put it onto your page without a backlink this sucks .

CollapsableTitleWindow is online again

Since so many people requested it, the sources are online again. No online demo yet but you can grab the files and check it out on your local System. See the post here.

Using Flex Image events to show a preloader

Today I wanted to show a simple preloader in an itemRenderer that just contained one Image. The problem was to get the image’s events before it was too late since you just can’t catch the OPEN, PROGRESS or COMPLETE event via MXML (Why did’t they just add the metadata for that?). I have seen quite a few approaches which extended the Image class but I wanted to use a custom Image class (SuperImage) to use it’s caching capabilities. So here is the example, I’m using a normal Image here but you can use any derived class you want, it just has to use the 3 events: (You might use the following as an ItemRenderer)

(Argh! WordPress destroyed the source code, I’ll repost it soon)

That’s it, using states it isn’t too hard to change the UI. If you need cool preloaders go checkout http://www.ajaxload.info – they will generate a gif which you can easily import into the Flash IDE to convert it to swf.

Another Update to CollapsableTitleWindow

I have fixed the bug issued that it would close all other windows if closed (as I said, they were only invisible) and added CustomEvents and 2 properties most of you will like – startMaximized and startCollapsed. You can guess what the will do =) The events are resize, collapse, expand, maximize and minimize (opposite of maximize). They are all encapsulated in CollapsableTitleWindowEvent.

Source is the same as in the previous entry here

[Update] Resizable Collapsable TitleWindow (RE-UPLOADED!)

I have come around the Post regarding SuperPanel and was kind of upset it wasn’t that what I have been searching for. Also the perfomance is a little sucky (never mind ūüėČ ) So I thought I have to do it better – this is what I made out of it

Check the demo here (Currently down, get the files here)

You can add new Windows by Pressing the button, it will react exactly as you would expect it from a windows window. Double clicking the header will expand/shrink the window. If you collapse it it will set down to the bottom of it’s container. Please let me know what you think of it and I will release the source code. As you might guessed you can also resize the window by dragging the right lower corner. Al l¬†graphics are drawn via code but this can be easily changed. There are Methods to let it come up expanded or shrinked, an initial size and position and much more.¬†I’ll post the sources this weekend, if there is need for it.

[Update]

The source view is available now, I don’t know why but it doesn’t work using the contextual menu – but who cares use this link:

Download and View it HERE

See the documentation HERE

Temporary only downloadable (no demo online), my webspace is down at the moment – but get it here at Depositfiles

Here are some more examples on those implementations, none of them met my requirements:

http://manish.revise.org/archives/2005/01/09/resizable-titlewindow-in-flex/

http://dev.jessewarden.com/flex/collapsablepanel/

http://www.coenraets.com/

(All down :-O )

And the best one I found, but with to much overhead:

http://www.flexdaddy.info/2005/03/06/resizable-and-collapsable-titlewindow-flex-15/

License

This component is licensed under the MIT license.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‚ÄúSoftware‚ÄĚ), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED ‚ÄúAS IS‚ÄĚ, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About Hex Color Codes in Flex (AS3)

Hi folks,

I recognized a lot of views on the last post I made came from users searching for stuff like 0xFFFFFFFF color code or something in that manner. This made me suggest there are a lot of people who do not understand what this means to Flex/Flash using Actionscript 3. So here is a little explanation:

Imagine you’d have a color code like this:

0xFFFF0000

This means a full opaque red for Flex, because the whole color code can be splitted into 4 regions (called channels) : Alpha, Red, Green and Blue

So for our example above this means you’re having the following channel options:

Alpha = FF (100%)
Red = FF (100%)
Green = 00
Blue = 00

So if you want to have a full opaque Blue you would write:

0xFF0000FF

Alpha = FF (100%)
Red = 00
Green = 00
Blue = FF (100%)

Now if you want to bring in lesser opacity you just have to reduce the alpha value. So to get a half opaque Green you would write:

0x8800FF00

Alpha = 88 (50%)
Red = 00
Green = FF ( 100%)
Blue = 00

So the conclusion out of this is that you will get a bright fully opaque white with writing:

0xFFFFFFFF

And a fully transparent “black” (transparent is transparent, no matter which color you take) with the following:

0x00000000

Some people who have a good understanding of colors (not me) can mix nearly every color just by mixing the colors in their head. If you are not interested in that (like me) just take a color picker and look at the Hexadecimal Code of the color.

The above will help you to get deeper into making effects using the Bitmap and BitmapData class and their methods. You can see a really simple example in the last tutorial Рit shows you how to take out specific colors from an Bitmap in Flex / Flash using Actionscript 3. So go and have some fun with Bitmaps and Colors !